Description of fix:
ISSUE: If you save and load after successfully talking down Wrex, his shotgun gets reattached to his hand even though he's no longer shooting.
FIX: Adding a link from export 2115's (PMCheckState_14) True output to export 12833 (SeqAct_Destroy_0), which removes the shotgun if he's been talked down.
ISSUE: If you speak to Wrex after talking him down, Kaidan briefly leaves his Action Station and then re-enters it, causing an animation pop that can be seen in the distance if you're facing Kaidan's direction.
FIX: Changing export 2117's (PMCheckState_3) True output from export 2068 (OverrideStagePlacement_1) to export 2231 (StartConversation_3).
ISSUE: Kirrahe doesn't enter his Action Station until after Ashley/Kaidan's final ambient line in the first conversation with him, which leads to some animation and collision issues.
FIX: Linking export 2285 (BioSeqEvt_Conversation_5) to exports 2058 and 2055, linking export 2283 (BioSeqEvt_Conversation_3) to exports 2058 and 13676, and removing the now redundant output links from 2236 (StartConversation_2), so that Kirrahe enters his Action Station immediately.
Fixes from rondeeno
File: BIOA_JUG20_08_DSG.pcc
Needs fixed in localized file? No
Description of fix: ISSUE: If you save and load after successfully talking down Wrex, his shotgun gets reattached to his hand even though he's no longer shooting. FIX: Adding a link from export 2115's (PMCheckState_14) True output to export 12833 (SeqAct_Destroy_0), which removes the shotgun if he's been talked down.
ISSUE: If you speak to Wrex after talking him down, Kaidan briefly leaves his Action Station and then re-enters it, causing an animation pop that can be seen in the distance if you're facing Kaidan's direction. FIX: Changing export 2117's (PMCheckState_3) True output from export 2068 (OverrideStagePlacement_1) to export 2231 (StartConversation_3).
ISSUE: Kirrahe doesn't enter his Action Station until after Ashley/Kaidan's final ambient line in the first conversation with him, which leads to some animation and collision issues. FIX: Linking export 2285 (BioSeqEvt_Conversation_5) to exports 2058 and 2055, linking export 2283 (BioSeqEvt_Conversation_3) to exports 2058 and 13676, and removing the now redundant output links from 2236 (StartConversation_2), so that Kirrahe enters his Action Station immediately.