Description of fix: For whatever reason, when making custom dialogue for FemShep, the dialogue will not auto advance. This is a PITA for modders like Vegz who are restoring or adding new content to the game that requires the addition of new dialogue. All this mergemod does is slip a small conditional into the Update function of BioSFHandler_Conversation. It will not run during standard gameplay, but during conversations, it will detect a hanging node and trigger SkipNode() to advance past it. End users won't notice a difference but it'll save modders a headache.
convonodefix.zip
File: SFXGame.pcc
Needs fixed in localized file? Nope
Export ID/TLK Str Ref: Export 20488 in SFXGame.
Description of fix: For whatever reason, when making custom dialogue for FemShep, the dialogue will not auto advance. This is a PITA for modders like Vegz who are restoring or adding new content to the game that requires the addition of new dialogue. All this mergemod does is slip a small conditional into the Update function of BioSFHandler_Conversation. It will not run during standard gameplay, but during conversations, it will detect a hanging node and trigger SkipNode() to advance past it. End users won't notice a difference but it'll save modders a headache. convonodefix.zip