Describe the bug
When walking is enabled, everytime the characters (player & npcs) start moving, for a split second their running animation is activated, then abruptly switches to walking.
To Reproduce
Just hit the walk button and walk anywhere.
Expected behavior
Proper walk animation.
Other Considerations
This was not intended and the original ME 1 didn't have this issue.
Describe the bug When walking is enabled, everytime the characters (player & npcs) start moving, for a split second their running animation is activated, then abruptly switches to walking.
To Reproduce Just hit the walk button and walk anywhere.
Expected behavior Proper walk animation.
Other Considerations This was not intended and the original ME 1 didn't have this issue.