Description of fix:
ISSUE: Major Kyle and the cultists remain at the compound if you return after completing the assignment, which makes no sense given Hackett's post-assignment dialogue.
FIX: Kyle and the cultists are now deactivated if Hackett's post-assignment dialogue occurred.
ISSUE: After Kyle surrenders, shooting near a cultist still causes them to become hostile, which doesn't seem to be intended since Shepard raises their gun if you try to aim directly at them post-surrender (while they're non-hostile).
FIX: Added PMCheckStates to BIOA_UNC54_02_DSG and BIOA_UNC54_03_DSG to prevent the cultists from becoming hostile if Kyle has already surrendered.
ISSUE: Once Kyle surrenders, one of the squadmates will say an ambient line and a message box will appear every time you speak to Kyle, load a save, or enter the building.
FIX: Added exports 8167 (PMCheckState) and 8168 (StartConversation) to prevent the squadmate lines and message box from appearing whenever you speak to Kyle. Also linked export 1020 (FaceOnlyVO) to export 1056 rather than 1089 to prevent the lines and message box from appearing when a save is loaded or the building is re-entered.
File: BIOA_UNC54_02_DSG.pcc, BIOA_UNC54_03_DSG.pcc
Description of fix: ISSUE: Major Kyle and the cultists remain at the compound if you return after completing the assignment, which makes no sense given Hackett's post-assignment dialogue. FIX: Kyle and the cultists are now deactivated if Hackett's post-assignment dialogue occurred.
ISSUE: After Kyle surrenders, shooting near a cultist still causes them to become hostile, which doesn't seem to be intended since Shepard raises their gun if you try to aim directly at them post-surrender (while they're non-hostile). FIX: Added PMCheckStates to BIOA_UNC54_02_DSG and BIOA_UNC54_03_DSG to prevent the cultists from becoming hostile if Kyle has already surrendered.
ISSUE: Once Kyle surrenders, one of the squadmates will say an ambient line and a message box will appear every time you speak to Kyle, load a save, or enter the building. FIX: Added exports 8167 (PMCheckState) and 8168 (StartConversation) to prevent the squadmate lines and message box from appearing whenever you speak to Kyle. Also linked export 1020 (FaceOnlyVO) to export 1056 rather than 1089 to prevent the lines and message box from appearing when a save is loaded or the building is re-entered.