Closed RobbieOnGithub closed 5 years ago
I think there's some confusion. CaptainsMess is just a networking library. There is no concept of a "world map" and no AR component.
Got it... I was trying to get this demo working https://github.com/Unity-Technologies/SharedSpheres
Sorry - I 'issued' the wrong github. Feel free to close.
I just compiled this demo to two iOS devices. Tracking and connection seems to work, but how do you access the shared worldMap to place objects? I'm surprised this example doesn't show anything done in AR once it's connected. Any advice would be greatly appreciated.