Closed YanaArtis closed 3 years ago
It seems, this is Unity bug. I had 2020.3.11f1 installed. I have installed 2020.1.7f1 especially for CaptainsMess. And 2020.1.7f1 shows this error even if I create new project.
2020.3.11f1 works fine but there are runtime errors. I run CaptainsMess in IDE, choose "Host". When another client connecting via "AutoConnect" there are 2 errors appearing:
Found no receiver for incoming [-2021941446] on ExamplePlayer(Clone) (UnityEngine.GameObject), the server and client should have the same NetworkBehaviour instances [netId=3]. UnityEngine.Networking.NetworkCallbacks:LateUpdate () (at Library/PackageCache/com.unity.multiplayer-hlapi@1.0.6/Runtime/NetworkCallbacks.cs:11)
Found no receiver for incoming [1494345068] on ExamplePlayer(Clone) (UnityEngine.GameObject), the server and client should have the same NetworkBehaviour instances [netId=3]. UnityEngine.Networking.NetworkCallbacks:LateUpdate () (at Library/PackageCache/com.unity.multiplayer-hlapi@1.0.6/Runtime/NetworkCallbacks.cs:11)
I am trying to open the project with the specified Unity3D version. But a seria of popup windows with error message appearing: "Failed to load window layout. This can happen if layout contains custom windows and there are compile errors in the project, Load default layout / Revert Factory Settings / Quit"