calls "SurfGPU" which makes the program suddenly stops withno crashed report on a non-GPU machine while running in the middle of stage_3 in the function
CamaeraRigBA::Run.
[PASSED] stage 1 - triangulate 3D points with feature correspondences from mono VO and run BA
[PASSED ] stage 2 - run robust pose graph SLAM and find inlier 2D-3D correspondences from loop closures
[PROGRAM STOPPED HERE] stage 3 - find local inter-camera 3D-3D correspondences
with the following log messages: (no crashed)
Hi, I'm reporting an issue I found on a non-GPU machine just in case you are planning to fix.
In the file CameraRigBA.cc, the function
CameraRigBA::matchFrameToFrame(FramePtr& frame1, FramePtr& frame2, std::vector* corr2D2D,
double reprojErrorThresh)
calls "SurfGPU" which makes the program suddenly stops withno crashed report on a non-GPU machine while running in the middle of stage_3 in the function CamaeraRigBA::Run.
[PASSED] stage 1 - triangulate 3D points with feature correspondences from mono VO and run BA [PASSED ] stage 2 - run robust pose graph SLAM and find inlier 2D-3D correspondences from loop closures [PROGRAM STOPPED HERE] stage 3 - find local inter-camera 3D-3D correspondences with the following log messages: (no crashed)
Thank you very much.