Bug description
When respawn obelisks is installed with Better Respawn better respawn does not detect the obelisk when it is nearby and instead respawns the player randomly.
Steps to reproduce the issue
install both mods on a clean forge version. I tested on 43.3.5
load a new world
place respawn obelisk and right click with a core
right click to set spawn point
/kill username (or die in any other way)
you will be respawned randomly per configured distances regardless of distance from obelisk.
[FORGE][1.19.2] Better Respawn 1.19.2-2.0.4 I also tested with FORGE][1.19.2] Better Respawn 1.19.2-2.0.2
Other mods
Respawn Obelisks version respawnobelisks-2.1-b (HOTFIX)
Architectuary API version architectuary-6.5.85-forge
Resourceful Config version resourcefulconfig-forge-1.19.2-1.0.20
Totally understand if you don't want to troubleshoot cross mod compatibility, but i thought I'd log an issue in case you weren't aware.
From my testing in 1.20.1, BR does appear to recognize Respawn Obelisks as respawn points - not sure if there was an update on BR's side or RO's side that fixed it?
Bug description When respawn obelisks is installed with Better Respawn better respawn does not detect the obelisk when it is nearby and instead respawns the player randomly.
Steps to reproduce the issue install both mods on a clean forge version. I tested on 43.3.5 load a new world place respawn obelisk and right click with a core right click to set spawn point /kill username (or die in any other way) you will be respawned randomly per configured distances regardless of distance from obelisk.
Expected behavior Respawn near respawn obelisk.
Log files Log
Versions
Other mods Respawn Obelisks version respawnobelisks-2.1-b (HOTFIX) Architectuary API version architectuary-6.5.85-forge Resourceful Config version resourcefulconfig-forge-1.19.2-1.0.20
Totally understand if you don't want to troubleshoot cross mod compatibility, but i thought I'd log an issue in case you weren't aware.