Open neonbladez2 opened 4 months ago
I am not able to reproduce your issue. Please check which mod causes the issue.
Got it, it's the connected textures mod https://www.curseforge.com/minecraft/mc-mods/ctm.
Another issue i just found is that the villagers/baby villagers eyes dont show up in any gui due to the Fresh animations texture pack without the connected textures mod, but is fine with the connected mod but does the choppy thing.
Without Connected Textures mod + Fresh animations:
Without either:
Can you report this issue to their issue tracker?
alright is it fine if i link this issue?
Yeah sure
I have this problem with the mod, where the villagers look like this
My mods list
Issue appears to be an interaction between ConnectedTextureMod and Entity Model Features when using Fresh Animations resource pack (though others may also have this issue). depending on render path, the models may show up fine. The problem does not occur in the player inventory screen nor if the player is holding an item in hand.
Removing any one of the mods or the resource pack and re-launching the game will resolve the issue
Testing was done on Neoforge 21.1.51 using Minecraft 1.21.1 with all configuration options left at default values EMF: 2.2.6 ETF: 6.2.5 Easy Villagers: 1.21.1-1.1.23 ConnectedTextureMod: 1.21-1.2.1+3 Fresh Animations Resource Pack: 1.9.2
Requirements: https://www.curseforge.com/minecraft/mc-mods/entity-model-features https://www.curseforge.com/minecraft/mc-mods/entity-texture-features-fabric https://www.curseforge.com/minecraft/mc-mods/easy-villagers https://www.curseforge.com/minecraft/mc-mods/ctm https://www.curseforge.com/minecraft/texture-packs/fresh-animations/files/5494142
Steps to setup for testing: Ensure Easy Villagers, ConnectedTextureMod, ETF and ETM are installed place chest pick up villager or add from creative menu open chest and put villager in chest empty player inventory save and exit and close the game
Steps to reproduce after setup: launch the game open the save open chest and see the model
Caveats: changing the resource pack while in game does not seem to trigger the model bug nor fix the model bug. I expect reloading resources may not rebuild the models in the same way. The game must be fully closed after making changes.
I am having this same issue on Forge 1.20.1 with the latest version of Easy Villagers available for that version.
I am using all the mods/resource packs listed in the comment above excluding ConnectedTexturesMod, but I am also using a bunch of other mods.
Just thought I'd report in case that information helps.
Bug description
I'm unsure if this is just a me thing or its in any pack, but my villagers are rendering very weirdly, like they are chopped up. But when holding the villager it goes back to normal. In the creative menu its wonky, but in the inventory its fine. Not 100% sure if it does this behaviour in the inventory currently. When on the hotbar it does the choppy thing but holding it goes back to normal then choppy after deselecting it.
Seems like it has an issue with EMF or ETF or both? Not really sure. Maybe Fresh animations?
Minecraft version
1.21
Mod version
1.1.15
Mod loader and version
Neoforge 21.0.147
Steps to reproduce
Expected behavior
Should be showing a complete villager while in hotbar or creative menu.
Log files
https://gist.github.com/neonbladez2/60df0fb34b58a187ee5000b42666a8c6
Screenshots