Logs show that authentication is successful, ports are open and forwarded but still unable to connect and use it ingame.
Opening to LAN and running a client on the same computer works but not when hosted as a server.
Using the ping tool from a windows PC returns "timed out after 10 attempts"
There are quite a lot of these entries in the logs but no error is shown.
[VoiceChatAuthenticationThread/INFO] [voicechat/]: [voicechat] Trying to authenticate voice chat connection
Looking at a snippet from the server log it seems authentication works correctly:
[21:33:12] [VoiceChatPacketProcessingThread/INFO] [voicechat/]: [voicechat] Successfully authenticated player 6960bcb8-1bdb-4da8-b31e-5b461cba7ad1
[21:34:53] [Server thread/INFO] [minecraft/ServerGamePacketListenerImpl]: Cragsand lost connection: Disconnected
[21:34:53] [Server thread/INFO] [minecraft/MinecraftServer]: Cragsand left the game
[21:34:53] [Server thread/INFO] [voicechat/]: [voicechat] Disconnecting client Cragsand
[21:34:54] [User Authenticator #2/INFO] [minecraft/ServerLoginPacketListenerImpl]: UUID of player Cragsand is 6960bcb8-1bdb-4da8-b31e-5b461cba7ad1
[21:35:02] [Server thread/INFO] [minecraft/PlayerList]: Cragsand[/[SERVER ADRESS REMOVED]:54237] logged in with entity id 649 at (-199.19885153082072, 64.0, 121.34106608361552)
[21:35:02] [Server thread/INFO] [minecraft/MinecraftServer]: Cragsand joined the game
[21:35:02] [Server thread/INFO] [un.UntamedWilds/]: Firing player login event
[21:35:02] [Server thread/INFO] [or.ze.so.SolarFlux/]: Sending solar panels to Cragsand.
[21:35:02] [Server thread/INFO] [Jade/]: Syncing config to Cragsand (6960bcb8-1bdb-4da8-b31e-5b461cba7ad1)
[21:35:02] [Server thread/INFO] [mc.li.se.DefaultModSetup/]: Client logged in: sending dimlet packages
[21:35:03] [Server thread/INFO] [voicechat/]: [voicechat] Received secret request of Cragsand (18)
[21:35:03] [Server thread/INFO] [voicechat/]: [voicechat] Sent secret to Cragsand
[21:35:06] [VoiceChatPacketProcessingThread/INFO] [voicechat/]: [voicechat] Successfully authenticated player 6960bcb8-1bdb-4da8-b31e-5b461cba7ad1
Config voicechat-server.properties:
# Simple Voice Chat server config v1.20.1-2.5.15
# The port of the voice chat server
# Setting this to "-1" sets the port to the Minecraft servers port (Not recommended)
port=24454
# The IP address to bind the voice chat server on
# Leave empty to use 'server-ip' of server.properties
# To bind to the wildcard address, use '*'
bind_address=
# The distance to where the voice can be heard
max_voice_distance=48.0
# The multiplier of the voice distance when crouching
crouch_distance_multiplier=1.0
# The multiplier of the voice distance when whispering
whisper_distance_multiplier=0.5
# The opus codec
# Possible values are 'VOIP', 'AUDIO' and 'RESTRICTED_LOWDELAY'
codec=VOIP
# The maximum size in bytes that voice packets are allowed to have
mtu_size=1024
# The frequency at which keep alive packets are sent
# Setting this to a higher value may result in timeouts
keep_alive=1000
# If group chats are allowed
enable_groups=true
# The host name that clients should use to connect to the voice chat
# This may also include a port, e.g. 'example.com:24454'
# Don't change this value if you don't know what you are doing
voice_host=
# If players are allowed to record the voice chat
allow_recording=true
# If spectators are allowed to talk to other players
spectator_interaction=false
# If spectators can talk to players they are spectating
spectator_player_possession=false
# If players without the mod should get kicked from the server
force_voice_chat=false
# The amount of milliseconds, the server should wait to check if the player has the mod installed
# Only active when force_voice_chat is set to true
login_timeout=10000
# The range where the voice chat should broadcast audio to
# A value <0 means 'max_voice_distance'
broadcast_range=-1.0
# If the voice chat server should reply to pings
allow_pings=true
Port 24454 udp is opened in the server firewall and forwarded.
Server is hosted on a Kubuntu linux PC using pufferpanel and modded server works fine otherwise except voice chat.
I also tried changing to different ports, 40001, 54237 etc and configured port forwarding accordingly since that seemed to be general advice offered elsewhere although I don't know why that would make much difference.
Confirmation
Bug description
Full server log: https://gist.github.com/Cragsand/a5f838d2fe3738312d54d5a9cfaf9f8d Full client log: https://gist.github.com/Cragsand/577454591653bb0550cf9e5cb9d3391b Version: voicechat-forge-1.20.1-2.5.15.jar
Logs show that authentication is successful, ports are open and forwarded but still unable to connect and use it ingame. Opening to LAN and running a client on the same computer works but not when hosted as a server.
Using the ping tool from a windows PC returns "timed out after 10 attempts"
There are quite a lot of these entries in the logs but no error is shown.
[VoiceChatAuthenticationThread/INFO] [voicechat/]: [voicechat] Trying to authenticate voice chat connection
Looking at a snippet from the server log it seems authentication works correctly:
Config voicechat-server.properties:
Port 24454 udp is opened in the server firewall and forwarded. Server is hosted on a Kubuntu linux PC using pufferpanel and modded server works fine otherwise except voice chat. I also tried changing to different ports, 40001, 54237 etc and configured port forwarding accordingly since that seemed to be general advice offered elsewhere although I don't know why that would make much difference.
Minecraft version
1.20.1
Mod/Plugin version
2.5.15
Mod/Plugin loader and version
NeoForge 1.20.1-47.1.105
Steps to reproduce
Expected behavior
Voice chat connects
Log files
https://gist.github.com/Cragsand/a5f838d2fe3738312d54d5a9cfaf9f8d
Screenshots
No response