henkelmax / sound-physics-remastered

A Minecraft mod that provides realistic sound attenuation, reverberation, and absorption through blocks.
GNU General Public License v3.0
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Sound attenuation #169

Closed XSentinelu closed 1 month ago

XSentinelu commented 7 months ago

Description Distant reverbed sounds are too loud.

This example shows how zombie sounds can be heard over a long distance

https://github.com/henkelmax/sound-physics-remastered/assets/102240838/11152b43-e583-4ec5-b1b1-0a3396dac858

Maybe the mod should allow you to set the sound attenuation value to greater than 1

Versions

henkelmax commented 7 months ago

Please make sure you have the debug rays enabled when showing videos of sounds

XSentinelu commented 7 months ago

So basically everything should look the same as in video, where white lines is bounce rays and the rest are occlusion 1

JacobC6799 commented 7 months ago

same problem

mosharky commented 7 months ago

I've been having a similar problem for a while as well

CalaMariGold commented 6 months ago

Is there a workaround for this in the mean time? In my instance all mobs can be heard from far away as if they're right next to me.

Lemonwump commented 5 months ago

I can hear clerics walking in their echoed churches from an abnormal distance in 1.20.4.

SharperG7 commented 4 months ago

yeah, it's super noticable in villages with churches. I can hear the clerics opening doors from extremely far away.

djmrFunnyMan commented 3 months ago

Here I hear this villager from way too far (1.3.1 on 1.20.4 fabric)

https://github.com/henkelmax/sound-physics-remastered/assets/68905776/bad8d7a9-9ca2-4f56-87f5-5e32539db505

https://gist.github.com/djmrFunnyMan/7428c7e1feca1156d029e4798ba54011

SirBurb commented 3 months ago

Any fixes yet?