henkelmax / sound-physics-remastered

A Minecraft mod that provides realistic sound attenuation, reverberation, and absorption through blocks.
GNU General Public License v3.0
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Thunder and raid wave starts makes no sound behind walls. #197

Closed djmrFunnyMan closed 1 month ago

djmrFunnyMan commented 3 months ago

Bug description

I think this is distinct enough from #193. Since technically the thunder sound does get muffled correctly but well, this specific sound should be an exception. Basically thunder gets very easily blocked like any other sound which isn't how thunder is irl.

This also affects that pillager raid horn. This is an even bigger issue than the lightning because the horn is supposed to help players locate where is the next wave coming from.

Minecraft version

1.20.4

Mod version

1.20.4-1.3.1

Mod loader and version

Fabric Loader 0.15.7

Steps to reproduce

Find a hill and summon a lightning rod behind it. Alternatively just start a regular thunder and some bolts should just randomly get the bug.

Expected behavior

Thunder sound would either send rays in many more directions to go around obstacles, or just go through blocks. OR just be exempt from the sound physics entirely

Log files

https://gist.github.com/djmrFunnyMan/ecb22dd22178fa103976ebdcc0b84bbf

Videos

https://github.com/henkelmax/sound-physics-remastered/assets/68905776/d5a19e19-dd79-44ec-8ce0-0957d55ec22a

djmrFunnyMan commented 3 months ago

I noticed it's also the case for raid horns. Updated the bug report.