Closed AndreiToroplean closed 4 months ago
This is completely normal. The mod does a LOT of processing for every sound. If you have sounds that are played a lot, I'd recommend blacklisting the sound from being processed by the mod. Other than that you can adjust the performance settings.
Also a duplicate of #227
Bug description
So for example if you have a pen containing many animals, all making noises, and you get close to it, Minecraft starts to lag.
I've looked through the mod's performance settings, and I've found no way to limit the total number of rays that exist at once. Reducing the number of rays per sound reduces the lag, but it's a shame to do that when most of the gameplay doesn't have that issue. I think that adding that setting could be a potential solution, especially since it's humanly difficult to make sense of many sounds at once and their places in space, so a drop in sound physics quality would probably not be very noticeable there.
Minecraft version
1.20.4
Mod version
fabric-1.20.4-1.4.5
Mod loader and version
Fabric Loader 0.16.0
Steps to reproduce
Expected behavior
No response
Log files
https://gist.github.com/AndreiToroplean/89e08472f69371014f489b343aa1c565
Videos
https://youtu.be/XodG4Acw3ak