Bug description
When a long sound is started from behind a wall or corner, it does not de-attenuate properly (high-ends stay damped) when you approach the source of the noise
Steps to reproduce the issue
Find or make a cave-like structure.
Note your current coordinates
run /playsound minecraft:music_disc.pigstep ambient @a [coordinates]
Move behind a corner and notice that the sound continues to play in a way that sounds physically accurate: Low-ends travel through the rock and high-ends are only audible in echoes off the walls
Stop all sounds
Run the same command again, with the same coordinates as before, but remain standing behind the corner: /playsound minecraft:music_disc.pigstep ambient @a [coordinates]
Notice that the high-end is no longer echoing off the walls
Approach the source of the sound
Expected behavior
Sound attenutation should be updated periodically as the player moves around in the world
Bug description When a long sound is started from behind a wall or corner, it does not de-attenuate properly (high-ends stay damped) when you approach the source of the noise
Steps to reproduce the issue
/playsound minecraft:music_disc.pigstep ambient @a [coordinates]
/playsound minecraft:music_disc.pigstep ambient @a [coordinates]
Expected behavior Sound attenutation should be updated periodically as the player moves around in the world
Log files N/A; no crash report
Versions
soundphysics-fabric-1.19-1.0.6.jar
Other mods