In SoundPhysics.setEnvironment, when a source's auxiliary feed is configured so an effect is heard, every auxiliary send number is conflictedly set to 1. This results in only the last effect of the 4 to be heard (which happens to be the effect with the largest reverb).
This fix allows all 4 reverb effects to be heard now, providing in theory a richer sound (personally I don't hear much of a dramatic difference due to the other 3 reverbs being much less intense, but at least the calculations for the gains/cutoffs are no longer in vain).
In SoundPhysics.setEnvironment, when a source's auxiliary feed is configured so an effect is heard, every auxiliary send number is conflictedly set to 1. This results in only the last effect of the 4 to be heard (which happens to be the effect with the largest reverb).
This fix allows all 4 reverb effects to be heard now, providing in theory a richer sound (personally I don't hear much of a dramatic difference due to the other 3 reverbs being much less intense, but at least the calculations for the gains/cutoffs are no longer in vain).