Open 6fears7 opened 7 months ago
Deer.PlayerInAntlers needs to be synced. Then added to player
I suspect player movement code might also be breaking things, when in "climbing" mode tries to access the climbed object field which isn't synched.
For deer this might be easy to solve since the deer are synched, but other instances of this which I'm pretty sure will happen with corruption ropes and 5p long neuron thinghies since those aren't synched it might be hard.
Reported by user who managed to complete the story campaign online.
Link to convo: https://discord.com/channels/1094716194180841602/1094730628970320044/1230690077387128882
TODO: Add logs to this issue.