Closed 6fears7 closed 1 month ago
Fixed the ownership loss by wrapping ac creation and OnlineCreature being set with sSpawningAvatars static boolean. ,
However:
Player 1 kills P2. P2- screen shows death, P1 shows just immobile slugcat but still blinking and not being registered as state = dead.
But falling off map works fine.
Need to grab logs for this.
[x] Check sSpawning avatars placement
[x] Remove orig loop to create players in SpawnPlayers (qol)
[x] Ask game politely