henryclever / FleX_PyBind11

Python bindings for the Nvidia FleX simulator
Other
13 stars 1 forks source link

Softbody with Spring Based #3

Closed Adhil-Suresh closed 4 years ago

Adhil-Suresh commented 5 years ago

Is it possible to create softbodies with spring based not with bones

henryclever commented 5 years ago

I'm sorry, I don't understand the question. Can you please rephrase it?

Henry

Adhil-Suresh commented 5 years ago

Actually in flex we can create softbody with particles and shapes. i need to create softbody with spring constraints https://www.youtube.com/watch?v=7PxWbHDTgVg i would like to achieve this kind of effect show in video from(0.55 to 1.05) There are three ways to create deformable soft body you can see in the link http://developer.download.nvidia.com/assets/gameworks/downloads/regular/events/cgdc15/Making%20Your%20Game%20Fully%20Interactive%20by%20NVIDIA%20FleX-ENG.pdf i would like to create softbody using the first two method • Tetrahedral meshes -> mass spring system • Tetrahedral volume constraints Do you know how to create that????

henryclever commented 5 years ago

Hi, My guess is that you would build the deformable object so that once two spring-connected particles are separated beyond some distance threshold, the spring is removed (irreversibly). There's also an NvFlex cloth tearing extension, which perhaps could be extended into 3D. But I haven't played with it.

You can also try posting this in the main Nvidia branch issues page.

Henry C.