hepfnepf / Blutfest

A WIP Crimsonland clone inspired by the unfished and no longer maintained OS-Game Bloodworks. The Game is implemented in Godot.
GNU General Public License v3.0
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Increase dmamage while not moving perk #268

Closed hepfnepf closed 4 months ago

lukstarleb commented 5 months ago

Hello @hepfnepf!

I would like to contribute to your game by working on and solving this issue.

Do you have envisioned by how much the damage should be increased and which rarity the perk card should be?

I would be happy if you could assign me to this issue.

hepfnepf commented 4 months ago

Hey, thanks for your help! I have not picked any specific values. I think it is usially best to just try some out and see how it feels. I would add the damage as a multiplier tho, and not some absolute additive value. That way it scales better with the rest of the game.

lukstarleb commented 4 months ago

Alright thank you for the answer and for assigning me to this Issue!

Exactly my thought process. I will add the the damage as a multiplier.

I'm already working on it and hope to submit a PR shortly!