A WIP Crimsonland clone inspired by the unfished and no longer maintained OS-Game Bloodworks. The Game is implemented in Godot.
GNU General Public License v3.0
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Solved Issue: Increase dmamage while not moving perk #268 and additionally fixed a bug when "is_standing" is set to true #305
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lukstarleb closed 6 months ago
Solved Issue #268:
Additionally discovered and addressed a bug:
in Player.gd, lines 143 and following:
if velocity.length()==0: if is_standing==false: current_standing_time=0
velocity.length() == 0
will cause a massive delay (like about 5 seconds) to where the booleanis_standing
will be set to trueWhile testing the implemented perk it didn't feel like that the multiplier would take effect until I looked up the variable in the Player.tscn
I changed line 143 to
if velocity.length() <= 0.1
so that the float is already "cut off" at 0.1With that change the delay to where
is_standing
is set to true could be reduced to a secondNow the perk will take its effect faster what makes it usefull and balanced in the game