This game is supposed to have a multiplayer option? So i'm assuming it's going to be an online multiplayer game, rather than an offline, since two users cant share 1 keyboard to play the game. (the mouse is required, for aiming and shooting.)
How do we intend to create the server-client relationship?
I think it might be best if we used a combination of a socket-server and web-server. The web-server will hold all open connections, and then when the players connect, they branch off into a smaller more private socket-connection.
This game is supposed to have a multiplayer option? So i'm assuming it's going to be an online multiplayer game, rather than an offline, since two users cant share 1 keyboard to play the game. (the mouse is required, for aiming and shooting.)
How do we intend to create the server-client relationship?
I think it might be best if we used a combination of a socket-server and web-server. The web-server will hold all open connections, and then when the players connect, they branch off into a smaller more private socket-connection.