hermansimensen / eventqueue-fix

Replaces general event queue found within Source-engine games with a lag-resistant event queue per player entity
GNU General Public License v3.0
19 stars 7 forks source link

add a debug cvar or command so you don't have to recompile for the #define #16

Closed rtldg closed 2 years ago

hermansimensen commented 2 years ago

Most server operators and have no use for this. It would be an extra if statement to run every time an event is queued and served, and I dont think its worth affecting the performance of the plugin for everyone when only a few people need this.

rtldg commented 2 years ago

extra if statement to run

woah crazy performance killer

lame

hermansimensen commented 2 years ago

Unnecessary performance impacts are still unnecessary

rtldg commented 2 years ago

simple global variable check btw. maybe we should start caching GetTickInterval too since that's a native call

rtldg commented 2 years ago

damn it's a shame that one if statement completely blows the frame budget up