the editor interface will start with a project manager with templates and samples
the viewport panel will have director camera, object selection, transform gismo
the details panel will have selected object class's dproperty marked variables
the control bar panel will have play, stop, save buttons
the content browser will have file browser of project content (resources) folder as on disk, and source folder for user created exposed classes (may have multiple classes in 1 file)
NO actual file listing for source files! (the programmer will code in their favourite IDE not the game engine)
the editor interface will start with a project manager with templates and samples
the viewport panel will have director camera, object selection, transform gismo
the details panel will have selected object class's dproperty marked variables
the control bar panel will have play, stop, save buttons
the content browser will have file browser of project content (resources) folder as on disk, and source folder for user created exposed classes (may have multiple classes in 1 file) NO actual file listing for source files! (the programmer will code in their favourite IDE not the game engine)