heroiclabs / nakama-docs

Documentation for Nakama social and realtime server.
https://heroiclabs.com/docs
Apache License 2.0
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.NET/Unity have to be separated #124

Closed Nembrot closed 2 years ago

Nembrot commented 4 years ago

at least Socket part of documentation pertains only to Unity as the client.NewSocket resides in ClientExtensions in Unity code only.

docsncode commented 3 years ago

@lugehorsam is this still the case, do we have a .NET equivalent with no Unity dependency? I guess this is sort of linked to testing the client library in Godot C# too.

lugehorsam commented 3 years ago

@seanpackham yes we have a .NET core that is a separate library pulled into the Unity library.

Someone from the community tested C# and Godot and it worked 👍

docsncode commented 3 years ago

Amazing thank you @lugehorsam, closing this issue then.

lugehorsam commented 3 years ago

Wait @seanpackham this issue is separate from anything related to Godot. It sounds like he's saying our docs only cover the Unity approach and not the .NET approach.

docsncode commented 3 years ago

Thanks @lugehorsam what would the .NET equivalent be, could you point me to a reference and I'll update our docs.

lugehorsam commented 3 years ago

Well he's saying this whole section: https://heroiclabs.com/docs/nakama/client-libraries/unity-client-guide/ needs to be split out into .NET so there's no single reference to update.

In general these are the best places to look for the pure .NET stuff:

https://github.com/heroiclabs/nakama-dotnet/tree/master/tests/Nakama.Tests https://github.com/heroiclabs/nakama-dotnet/tree/master/examples/Nakama.Examples

docsncode commented 3 years ago

Thank you Luke, yes we will add a new client guide and also update various snippets elsewhere in the docs that use the Unity specific code.

docsncode commented 3 years ago

We're tracking this task in our internal project management.

mofirouz commented 2 years ago

Documentation has been updated on this. Closing this issue for now.