Closed Nembrot closed 2 years ago
@lugehorsam is this still the case, do we have a .NET equivalent with no Unity dependency? I guess this is sort of linked to testing the client library in Godot C# too.
@seanpackham yes we have a .NET
core that is a separate library pulled into the Unity
library.
Someone from the community tested C# and Godot and it worked 👍
Amazing thank you @lugehorsam, closing this issue then.
Wait @seanpackham this issue is separate from anything related to Godot. It sounds like he's saying our docs only cover the Unity approach and not the .NET approach.
Thanks @lugehorsam what would the .NET equivalent be, could you point me to a reference and I'll update our docs.
Well he's saying this whole section: https://heroiclabs.com/docs/nakama/client-libraries/unity-client-guide/ needs to be split out into .NET so there's no single reference to update.
In general these are the best places to look for the pure .NET stuff:
https://github.com/heroiclabs/nakama-dotnet/tree/master/tests/Nakama.Tests https://github.com/heroiclabs/nakama-dotnet/tree/master/examples/Nakama.Examples
Thank you Luke, yes we will add a new client guide and also update various snippets elsewhere in the docs that use the Unity specific code.
We're tracking this task in our internal project management.
Documentation has been updated on this. Closing this issue for now.
at least Socket part of documentation pertains only to Unity as the client.NewSocket resides in ClientExtensions in Unity code only.