I've reported this on the forums a while ago, but there seems to have been a small typo in the NakamaHTTPAdapter.AsyncRequestparse_result() method,
where it should have been
json_error
instead of
json.error
which resulted in an error message.
The reason the issue occurred is because the json.parse() method worked differently in Godot 3.x, and the code probably wasn't updated when migrating to Godot 4.
I've also included the JSON error message in the logger text to make debugging a bit easier.
I've reported this on the forums a while ago, but there seems to have been a small typo in the
NakamaHTTPAdapter.AsyncRequest
parse_result()
method, where it should have beeninstead of
which resulted in an error message.
The reason the issue occurred is because the
json.parse()
method worked differently in Godot 3.x, and the code probably wasn't updated when migrating to Godot 4.I've also included the JSON error message in the logger text to make debugging a bit easier.