I sign a user up, but when the email is already in use it doesn't throw any exception but try to authenticate with the information of the register form
Steps to Reproduce
var session = await Online.nakama_client.authenticate_email_async(email , password , username , true) to sign the user up
if session.is_exception(): signup_failed.emit(session.get_exception().status_code , session.get_exception().message) else: signup_succeeded.emit(session) to check if any error occur, if yes then emit the signup_failed signal, if no emit the signup_succeeded signal
Don't know if it's my issue or nakama issue, I'm new to multiplayer and nakama, I just follow the document since there's literally no nakama tutorial with godot 4.0
Description
I sign a user up, but when the email is already in use it doesn't throw any exception but try to authenticate with the information of the register form
Steps to Reproduce
var session = await Online.nakama_client.authenticate_email_async(email , password , username , true)
to sign the user upif session.is_exception(): signup_failed.emit(session.get_exception().status_code , session.get_exception().message) else: signup_succeeded.emit(session)
to check if any error occur, if yes then emit thesignup_failed
signal, if no emit thesignup_succeeded
signalExpected Result
signup_failed
get emittedActual Result
signup_succeeded
got emittedVideo
Screencast from 20-01-24 11:23:16.webm
p/s
Don't know if it's my issue or nakama issue, I'm new to multiplayer and nakama, I just follow the document since there's literally no nakama tutorial with godot 4.0