to get received and sent bandwidth on the debugger profiler.
What would be the correct/best way to get something like this using NakamaMultiplayerBridge. On multiplayer.multiplayer_peer I have a NakamaMultiplayerPeer which has a Packet class inside of it. Getting the size of the last packet generated would be enough? (Maybe all that I'm writing here is bullshit - I'm new in game dev - , but if it is please let me know)
If you're using godot multiplayer the "standard" way, you will use a ENetMultiplayerPeer in an ENetConnection. With this you can create
and add on the
_ready
of your main you can write:to get received and sent bandwidth on the debugger profiler.
What would be the correct/best way to get something like this using
NakamaMultiplayerBridge
. Onmultiplayer.multiplayer_peer
I have aNakamaMultiplayerPeer
which has aPacket
class inside of it. Getting the size of the last packet generated would be enough? (Maybe all that I'm writing here is bullshit - I'm new in game dev - , but if it is please let me know)