Closed supernimbus-daithi closed 1 year ago
Hey @supernimbus-daithi we've submitted a PR to fix this. Please note that you also need to connect the socket before closing it.
@supernimbus-daithi we've resolved this issue and it will be included in the next release. If you would like to include the fix in your project now you can point your .upm
file to master.
Unity version: 2019.3.15f1
Nakama SDK version: v3.4.1
On WebGL platform, calling
socket.CloseAsync()
after invalid credentials auth results in a Web Player crash.Example code:
Stack trace example: