Closed MadGeorge closed 1 year ago
Hey @MadGeorge since the error comes from Mono we can't really speak to why they chose that wording.
We have a pending task to wrap some of these cryptic error messages into something more friendly for error messages.
Since that's tracked separately and not an issue per se with the SDK, I'm going to close this issue down.
Hello. Following basic setup instructions from the documentation facing crash iOS device.
Full log on GDrive
This code works just fine in the Unity Editor, but on the iOS device it crashes on
AuthenticateDeviceAsync
.Nakama Unity asset: 3.6.0 Device specs: iPhone X iOS 15.6.1 Unity: 2022.2.7f1 and 2021.3.9f1 Other dependencies: Literally no. Just empty 2D project from Unity template.
The question: The reason of this crash is looks like invalid host address since it runs on my mac and iOS can not reach 127.0.0.1. But why the error is so cryptic and scary?