Closed igavva closed 6 years ago
My script is nakama site examples:
using UnityEngine; using Nakama; using System;
public class ServerTest : MonoBehaviour { INClient client; INSession session;
void Start() { client = new NClient.Builder("defaultkey") .Host("127.0.0.1") .Port(7350) .SSL(false) .Build(); var deviceid = "998c7f46-d78a-11e7-90fd-37965f77ee64"; var request = NAuthenticateMessage.Device(deviceid); client.Login(request, (INSession session) => { Debug.Log("Player Logged in successfully"); this.session = session; Storage(); }, (INError error) => { Debug.LogErrorFormat("ID login '{0}' failed: {1}", deviceid, error); if (error.Code == ErrorCode.UserNotFound) { client.Register(request, (INSession session) => { Debug.Log("Player Register in successfully"); this.session = session; Storage(); }, (INError err) => { Debug.LogErrorFormat("ID login '{0}' failed: {1}", deviceid, err); }); } }); } public void Storage() { Debug.Log("Storage init"); var json = "{\"coins\": 100, \"gems\": 10, \"artifacts\": 0}"; var message = new NStorageUpdateMessage.Builder() .Update("myapp", "wallets", "wallet", new NStorageUpdateMessage.StorageUpdateBuilder() .Init("/foo", json) .Incr("/foo/coins", 10) .Incr("/foo/gems", 50) .Build()) .Build(); client.Send(message, (INResultSet<INStorageKey> list) => { Debug.Log("Storage complite"); foreach (var record in list.Results) { var version = record.Version; Debug.LogFormat("Stored record has version '{0}'", version); } }, (INError error) => { Debug.LogErrorFormat("Error: code '{0}' with '{1}'.", error.Code, error.Message); }); }
}
Step1: Player Logged in successfully Step2: Storage init Step3: Nothing happens
Nakama v 1.3.0 http://c2n.me/3Q0i9px.png Nakama Unity Plugin v0.10.2 Cockroach 1.1.3 Unity 2017.2.0f3
@igavva You must connect the client after login/registration but before sending any messages. Call client.Connect(); before both of your Storage(); calls.
client.Connect();
Storage();
Thanks! It work)
My script is nakama site examples:
using UnityEngine; using Nakama; using System;
public class ServerTest : MonoBehaviour { INClient client; INSession session;
}
Step1: Player Logged in successfully Step2: Storage init Step3: Nothing happens
Nakama v 1.3.0 http://c2n.me/3Q0i9px.png Nakama Unity Plugin v0.10.2 Cockroach 1.1.3 Unity 2017.2.0f3