heroiclabs / nakama-unity

Unity client for Nakama server.
https://heroiclabs.com/docs/unity-client-guide
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Stops receiving data after roughly 260 times #56

Closed ArisTsevrenis closed 5 years ago

ArisTsevrenis commented 6 years ago

Not sure if this should be in Unity or Nakama issues

It happens consistently around the 250-260th time when receiving data in a match: private void OnClientOnMatchData( INMatchData matchData ) both in UDP and WebSocket it stops getting a call back even though the other user keeps sending data successfully.

I currently tried to send a lot of concurrent data by sending every frame but it also happens if I send it once every 30+ frames

ArisTsevrenis commented 6 years ago

With websocket it happens a lot more rarely and with a lot more messages.

prodigga commented 6 years ago

@mofirouz this is the issue I was referring to re RUDP issues not being resolved, just to be clear. We only observe this issue in UDP ourselves. But anyway, it seems like this is an old issue that is no longer relevant.