Closed ArisTsevrenis closed 5 years ago
With websocket it happens a lot more rarely and with a lot more messages.
@mofirouz this is the issue I was referring to re RUDP issues not being resolved, just to be clear. We only observe this issue in UDP ourselves. But anyway, it seems like this is an old issue that is no longer relevant.
Not sure if this should be in Unity or Nakama issues
It happens consistently around the 250-260th time when receiving data in a match: private void OnClientOnMatchData( INMatchData matchData ) both in UDP and WebSocket it stops getting a call back even though the other user keeps sending data successfully.
I currently tried to send a lot of concurrent data by sending every frame but it also happens if I send it once every 30+ frames