How do we send message in match reliable and unrelible?
I found this:
_socket.SendMatchStateAsync
But it has not a parameter to say it to send over UDP(unreliable) or TCP(reliable)!
Some messages is suited to be sent unreliable, for example positions for characters change frequently.
How do we send message in match reliable and unrelible? I found this:
_socket.SendMatchStateAsync
But it has not a parameter to say it to send over UDP(unreliable) or TCP(reliable)! Some messages is suited to be sent unreliable, for example positions for characters change frequently.