heroiclabs / nakama-unity

Unity client for Nakama server.
https://heroiclabs.com/docs/unity-client-guide
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How do we send message in match reliable and unrelible? #86

Closed ahoogol closed 4 years ago

ahoogol commented 4 years ago

How do we send message in match reliable and unrelible? I found this: _socket.SendMatchStateAsync But it has not a parameter to say it to send over UDP(unreliable) or TCP(reliable)! Some messages is suited to be sent unreliable, for example positions for characters change frequently.