Closed fenix-hub closed 4 years ago
Error thrown when trying to open a Godot Engine project exported for Windows 10
The .exe should work fine, like an exported HTML5 version I've tested myself
Godot Engine v3.2.3.rc3.mono.official - https://godotengine.org OpenGL ES 3.0 Renderer: Intel(R) HD Graphics 520 Mono: Logfile is: C:/Users/nsant/AppData/Roaming/Godot/app_userdata/TEST/mono/mono_logs/2020_08_17 14.21.49 (12628).txt **SCRIPT ERROR**: Parse Error: Expected a constant expression. At: res://addons/com.heroiclabs.nakama/Nakama.gdc:21:GDScript::load_byte_code() - Parse Error: Expected a constant expression. **ERROR**: Method failed. Returning: ERR_PARSE_ERROR At: modules/gdscript/gdscript.cpp:801:load_byte_code() - Method failed. Returning: ERR_PARSE_ERROR **ERROR**: Cannot load byte code from file 'res://addons/com.heroiclabs.nakama/Nakama.gdc'. At: modules/gdscript/gdscript.cpp:2282:load() - Condition "err != OK" is true. Returned: RES() **ERROR**: Failed loading resource: res://addons/com.heroiclabs.nakama/Nakama.gdc. At: core/io/resource_loader.cpp:278:_load() - Condition "found" is true. Returned: RES() **ERROR**: Can't autoload: res://addons/com.heroiclabs.nakama/Nakama.gd At: main/main.cpp:1757:start() - Condition "res.is_null()" is true. Continuing. **SCRIPT ERROR**: Parse Error: The identifier "NakamaAPI" isn't a valid type (not a script or class), or couldn't be found on base "self". At: res://src/Main/ServerConnection.gdc:98:GDScript::load_byte_code() - Parse Error: The identifier "NakamaAPI" isn't a valid type (not a script or class), or couldn't be found on base "self". **ERROR**: Method failed. Returning: ERR_PARSE_ERROR At: modules/gdscript/gdscript.cpp:801:load_byte_code() - Method failed. Returning: ERR_PARSE_ERROR **ERROR**: Cannot load byte code from file 'res://src/Main/ServerConnection.gdc'. At: modules/gdscript/gdscript.cpp:2282:load() - Condition "err != OK" is true. Returned: RES() **ERROR**: Failed loading resource: res://src/Main/ServerConnection.gdc. At: core/io/resource_loader.cpp:278:_load() - Condition "found" is true. Returned: RES() **ERROR**: res://src/Main/Main.tscn:3 - Parse Error: [ext_resource] referenced nonexistent resource at: res://src/Main/ServerConnection.gd At: scene/resources/resource_format_text.cpp:440:poll() - res://src/Main/Main.tscn:3 - Parse Error: [ext_resource] referenced nonexistent resource at: res://src/Main/ServerConnection.gd **ERROR**: Failed to load resource 'res://src/Main/Main.tscn'. At: core/io/resource_loader.cpp:208:load() - Condition "err != OK" is true. Returned: RES() **ERROR**: Failed loading resource: res://src/Main/Main.tscn. At: core/io/resource_loader.cpp:278:_load() - Condition "found" is true. Returned: RES() **ERROR**: Failed loading scene: res://src/Main/Main.tscn At: main/main.cpp:1944:start() - Condition "!scene" is true. Returned: false **WARNING**: ObjectDB instances leaked at exit (run with --verbose for details). At: core/object.cpp:2135:cleanup() - ObjectDB instances leaked at exit (run with --verbose for details). **ERROR**: Resources still in use at exit (run with --verbose for details). At: core/resource.cpp:477:clear() - Resources still in use at exit (run with --verbose for details).
2.1.0 - August
cockroachdb/cockroach:v19.2.5
Godot Engine v3.2.3.rc3.mono.official
Windows 10 Pro x64
Please recreate this issue on https://github.com/heroiclabs/nakama-godot repo.
Description
Error thrown when trying to open a Godot Engine project exported for Windows 10
Steps to Reproduce
Expected Result
The .exe should work fine, like an exported HTML5 version I've tested myself
Actual Result
Context
Your Environment
2.1.0 - August
cockroachdb/cockroach:v19.2.5
Godot Engine v3.2.3.rc3.mono.official
Windows 10 Pro x64