Closed johnbrindle closed 3 years ago
@johnbrindle thanks for filing this issue. The useMainThread
parameter is available in a specific branch of our Unity SDK (it is still experimental.) However our sample project does point to that commit, so it's odd that it is not available to you.
Can you confirm two things for me:
(1) The Packages/manifest.json
file in your Pirate Panic project has the following entry:
"com.heroiclabs.nakama-unity": "https://github.com/heroiclabs/nakama-unity.git?path=/Packages/Nakama#efc3d92182f1c00f26cc5a3493fc2406abd01931",
(2) You have the correct version of the package checked out in Unity's package cache:
(Sorry, the third column contains a folder called PackageCache
.)
Closing due to inactivity.
@johnbrindle let me know if this is still an issue for you and I can reopen it.
Hi downloaded the unity project and opened it in Unity 2020.2.6f and imported Nakama with the Package Manager, but I get an error.. Assets\PiratePanic\Scripts\Scene01MainMenuController.cs(104,47): error CS1739: The best overload for 'NewSocket' does not have a parameter named 'useMainThread'
I was going to read through your tutorial and see if I can make any sense of it all and get it working in my game. With this error I cannot work how things work. Something I have done I am sure; I could do with a few pointers to get the demo game working.
Thanks John