Randomly happened after a loading screen (warlock and SP
`15x [string "return function(func, a1,a2,a3)..."]:4: table index is nil
(tail call): ?
(tail call): ?
AethysCore\Class\Player.lua:66: in function <AethysCore\Class\Player.lua:64>
(tail call): ?
AethysTools\PullAnnouncer.lua:195: in function Handler' AethysCore\Events\Main.lua:270: in functionHandler'
AethysCore\Events\Main.lua:225: in function <AethysCore\Events\Main.lua:223>
Randomly happened after a loading screen (warlock and SP `15x [string "return function(func, a1,a2,a3)..."]:4: table index is nil
(tail call): ? (tail call): ? AethysCore\Class\Player.lua:66: in function <AethysCore\Class\Player.lua:64> (tail call): ? AethysTools\PullAnnouncer.lua:195: in function
Handler' AethysCore\Events\Main.lua:270: in function
Handler' AethysCore\Events\Main.lua:225: in function <AethysCore\Events\Main.lua:223>Locals: func = defined @AethysCore\Class\Player.lua:67
a1 = "UnitInfo"
a2 = nil
a3 = "InstanceInfo"
c0 = {
GUIDInfo = {
}
Set = defined @AethysCache\Main.lua:266
WipeTableRecursively = defined @AethysCache\Main.lua:272
Get = defined @AethysCache\Main.lua:251
APLVar = {
}
Enemies = {
}
Reset = defined @AethysCache\Main.lua:38
HasBeenReset = true
SpellInfo = {
}
UnitInfo = {
}
Persistent = {
}
MiscInfo = {
}
ItemInfo = {
}
EnemiesCount = {
}
}
c1 = {
}
c2 = nil
val = {
1 = "Vault of the Wardens"
2 = "party"
3 = 0
4 = ""
5 = 5
6 = 0
7 = false
8 = 1493
9 = 0
10 = 1044
}
(temporary) = {
InstanceInfo = {
}
}
(temporary) = "table index is nil"`
aethys256
commented
7 years ago
aethys256
commented
7 years ago
- © Githubissues.
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I'll double check InstanceInfo, ty.
Fixed in https://github.com/SimCMinMax/AethysCore/commit/bfba31580fd456af6f4d13f989a51b538f8352b3 :)