create a backend to relay other player's actions to every other player, which in turn will be processed simultaneously. a game match is identified by a hash (or similar "typeable" string) that will be provided by each player at the beginning of the game.
create a backend to relay other player's actions to every other player, which in turn will be processed simultaneously. a game match is identified by a hash (or similar "typeable" string) that will be provided by each player at the beginning of the game.