hervan / anaander

a turn-based strategy board game where all your units belong to a hive mind
https://hervan.github.io/anaander/
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implement item activation #28

Closed hervan closed 7 years ago

hervan commented 7 years ago

having acquired an artifact, a player may activate its benefits during their turn, according to a disposition of meeples matching the arctifact shape: the player mark the meeples being activated with cubes, which can be used only once per meeple. the player is allowed to activate the artifact multiple times as long as they can mark the required meeples, and may activate more than one artifact per turn, same restrictions apply. choose powers related to the type of artifact and place of occurrence, but they maybe refined later with further playtesting. extra actions is a candidate power, but if it's not, a mechanic for increasing/decreasing them is required to implement #7. other power effects may be related to existing attributes:

hervan commented 7 years ago

what was once know as items (or in-game artifacts) changed to blueprints, a requirement for buildings, and given for free when a city is conquered.