Human vs. human games use the default GTP engine profile. This profile currently enables Fuego pondering. The result is that the CPU is at 100% a lot of the time, thus wasting a lot of battery power even if the user never hits the "Computer play" button. This should be changed so that Fuego pondering is disabled, thus saving battery power.
Consequences:
The "Computer play" button generates moves that are less strong
After a move by one of the human players, the player influence that is displayed becomes inaccurate because Fuego has not had a chance to calculate any playouts for the new board position.
Until now the default Fuego computer player used the default GTP engine profile. Since the default Fuego computer player should have pondering enabled, a new profile must be created for that player.
Thanks to @puremourning for the suggestion for this change request.
Human vs. human games use the default GTP engine profile. This profile currently enables Fuego pondering. The result is that the CPU is at 100% a lot of the time, thus wasting a lot of battery power even if the user never hits the "Computer play" button. This should be changed so that Fuego pondering is disabled, thus saving battery power.
Consequences:
Thanks to @puremourning for the suggestion for this change request.