Open herzbube opened 5 years ago
Observations:
currentgame.sgf
looks OK. Specifically it's not a game file that contains board setup commands (which Little Go cannot handle at the moment).in-memory-objects.plist
shows a slightly different board than loading the game from currentgame.sgf
.
gogui-play_sequence B G7 W F7 B E7 W G6 B G5 W G4 B G3 W F5 B F4 W E4 B G5 W F3 B E3 W G4 B A7 W A5 B C5 W B6 B C4 W B7 B C3 W A6 B D3 W C2 B D4 W D2 B D5 W E2 B E5 W E6 B F4 W D6 B G5 W C6 B F2 W F1 B E1 W G2 B G1 W B5 B B4 W B3 B A3 W A2 B B2 W A4 B C1 W B1 B E4 W G4 B F3 W D1 B G5 W F1 B F6 W G2 B G7 W D7 B F5 W F7
Little Go 1.3.1 was released with the expectation to have finally squashed all possible causes for the dreaded "Your move was rejected by Fuego" message. Yet it appears that there is still at least one more possible cause: One and a half years after the release of 1.3.1, in July 2018, I received another bug report with the very same message.
The problem is reproducible in a dev environment, using the
in-memory-objects.plist
file that is part of the bug report .zip archive. Unfortunately the .zip archive contains almost no log files, so I have no idea how the user who submitted the bug report managed to manufacture the situation.For the moment I'm leaving this issue open, hopefully I will receive another bug report with more logging information.