Closed GregHib closed 4 years ago
Example TaskPriority
Each entity (player/mob/bot) has its own queue. Queues are used for: dialogues, combat, interfaces, skills (all interaction pretty much)
Originally posted by @GregHib in https://github.com/hestia-rsps/hestia/issues/46#issuecomment-562896956
Check if standard priority is for full screen only or game screen interfaces too.
Standard priority applies to all screen interfaces
Example TaskPriority
Each entity (player/mob/bot) has its own queue. Queues are used for: dialogues, combat, interfaces, skills (all interaction pretty much)
Originally posted by @GregHib in https://github.com/hestia-rsps/hestia/issues/46#issuecomment-562896956
Check if standard priority is for full screen only or game screen interfaces too.