Closed GregHib closed 4 years ago
Item is an entity with Type FloorItem is an Item entity with Position
Two timeout systems, one Owner
which stores player name identifier and the other Local
. The local system only runs when Local
is present but Owner
isn't. Once the timeout reaches 0 (or -1 for indefinitely) then the timeout is removed and updates sent.
FloorItemSystem when picking up an item via event, simply removes Position. Container handling will be implemented later in #76 but what if a player has a full inventory?
DropSystem will allow items to be added to the floor. Should handle some items turning to gold when dropped, also should item spawning (potential untradables) be a separate system or not?
FloorItemProducer
system, probably a better name. If an item is taken then timeout until a new one is added.
Item entity with Position
Add/removed from client viewports just like other entities.