Closed GregHib closed 4 years ago
https://www.gamasutra.com/blogs/AnthonyStonehouse/20140227/211823/User_interface_design_in_video_games.php https://www.toptal.com/designers/gui/game-ui
In game space | Not in game space | |
---|---|---|
In story | Diegetic | Meta |
Not in story | Non-Diegetic | Spatial |
Component type | Examples |
---|---|
Diegetic |
|
Meta |
|
Non-Diegetic |
|
Spatial |
|
Runescape Wikia 2011 uses approximately the following naming structure (the list also ordered by depth)
Toolbar (Home/Support/Forums/Clans)
Fullscreen
Account creation
Login
Lobby
Game window/Gameframe
Developer console
Context menus
Chat
Milestones
Input boxes
Item search
Dialogue
Control Panel
Menus
Combat styles
Task System
Stats
Quest Journals
Inventory
Worn Equipment
Items Kept on Death
Price Checker
Equipment Stats
Prayer List
Magic Spellbook
Friends List
Ignore List
Friends Chat
Clan Chat
Options
Emotes
Music Player
Notes
Minimap
Icons
Status Globes
World Map
Advisor
Logout
PvP
Safe/Hot/Countdown
Buttons
Compass
XP Counter
Markers
Screen
Main screen
Overlay interface
Godwars killcount
Vinesweeper points
Soul wars
Using that naming structure as a basis; Task System
should be changed to Tasks
to avoid TaskSystemSystem
's, Status Globes
-> Orbs
.
Typically these are named Interface
- Component
however I don't like to use Interface
due to its length, vagueness and confusion with interface
's.
Window
seems to be the best Interface
alternative, and for Component
either Widget
or Element
. Component
is more precise than Element
. Widget
is shorter and windows and widgets have a nice ring to it.
Each type should have it's own name too:
Common UI element names and definitions https://en.wikipedia.org/wiki/List_of_graphical_user_interface_elements