Fix for #124 (while keeping #61 happy)
Some games using DirectUtils.getDirectGraphics(Graphics g) rely on the underlying Graphics object of the returned DirectGraphics being the same across all calls to paint(), while FreeJ2ME was creating a new object per call
Fix for #124 (while keeping #61 happy) Some games using DirectUtils.getDirectGraphics(Graphics g) rely on the underlying Graphics object of the returned DirectGraphics being the same across all calls to paint(), while FreeJ2ME was creating a new object per call