This brings in the changes discussed at issue #130 plus the patch for the Libretro frontend, implemented in a similar fashion to the AWT one (I have squashed the various intermediate work state commits from my repeat-events-support branch into three final per-frontend ones, for the sake of cleanness)
For now hasRepeatEvents() is harcoded to always return true as the three frontends do currently support them. May take a look later into making that per-frontend as per recompileorg's suggestions.
Hopefully this should solve quirks across many games... not introducing new ones 😅
Thank you!
This brings in the changes discussed at issue #130 plus the patch for the Libretro frontend, implemented in a similar fashion to the AWT one (I have squashed the various intermediate work state commits from my repeat-events-support branch into three final per-frontend ones, for the sake of cleanness)
For now
hasRepeatEvents()
is harcoded to always returntrue
as the three frontends do currently support them. May take a look later into making that per-frontend as per recompileorg's suggestions.Hopefully this should solve quirks across many games... not introducing new ones 😅 Thank you!