Open UnknownExplorer13 opened 2 years ago
Fallout 4 physics/collisions don't use that node, they use completely different ones which don't appear to have ever even been decoded and as such appear as binary data (and obviously don't render at all);
That being said, it would be really nice to have a preview for the bhkCylinderShape, given that it is used in Creation Club meshes and as such it can definitively be used in Skyrim SE (and presumably Skyrim LE, Fallout 3/NV and Oblivion as well).
@gavrant is working on bhkCylinderShape while I work on Starfield. This person ended up implementing it in a fork so it just needs to be merged in.
This person ended up implementing it in a fork so it just needs to be merged in.
For reference, the commit in question: https://github.com/UnknownExplorer13/NifSkope/commit/2a2f6cbd7ad064f3d0db072aeee0107c62b2c024
Some meshes that are part of the Creation Club for Skyrim SE (and possibly Fallout 4 as well) contain a new bhk collision shape, the bhkCylinderShape. Dev8 appears to be able to load these nif files, but I don't think Dev7 can (not sure about this). However, Dev8 doesn't render the cylindrical shape so you can't actually see it in NifSkope.