Open oubiwann opened 6 years ago
Inform 7 commands:
"adjust", same as "set"
"answer [text] to [someone]" - Answering it that (reversed)
"ask [someone] for [something]" - Asking it for
"ask [someone] about [text]" - Asking it about
"attach", same as "tie"
"attack [something]" - Attacking
"awake", same as "wake"
"awaken", same as "wake"
"break", same as "attack"
"burn [something]" - Burning
"buy [something]" - Buying
"carry", same as "take"
"check", same as "examine"
"chop", same as "cut"
"clean", same as "rub"
"clear", same as "push"
"climb [something]" - Climbing
"climb up/over [something]" - Climbing
"close [something]" - Closing
"close up [something]" - Closing
"close off [something]" - Switching off
"consult [something] on/about [text]" - Consulting it about
"cover", same as "close"
"crack", same as "attack"
"cross", same as "enter"
"cut [something]" - Cutting
"describe", same as "examine"
"destroy", same as "attack"
"discard", same as "drop"
"display", same as "show"
"disrobe", same as "shed"
"doff", same as "shed"
"don", same as "wear"
"drag", same as "pull"
"drink [something]" - Drinking
"drop [things preferably held]" - Dropping
"drop [something preferably held] at/against [something]" - Throwing it at
"drop [other things] in/into/down [something]" - Inserting it into
"drop [other things] on/onto [something]" - Putting it on
"dust", same as "rub"
"eat [something preferably held]" - Eating
"embrace", same as "kiss"
"enter" - Entering
"enter [something]" - Entering
"examine [something]" - Examining
"exit" - Exiting
"fasten", same as "tie"
"feed", same as "give"
"feel", same as "touch"
"fight", same as "attack"
"get out/off/down/up" - Exiting
"get in/on" - Entering
"get [things]" - Taking
"get in/into/on/onto [something]" - Entering
"get off/down [something]" - Getting off
"get [things inside] from [something]" - Removing it from
"give [someone] [something preferably held]" - Giving it to (reversed)
"give [something preferably held] to [someone]" - Giving it to
"go" - Going
"go [direction]" - Going
"go [something]" - Entering
"go into/in/inside/through [something]" - Entering
"hear [something]" - Listening to
"hit", same as "attack"
"hold", same as "take"
"hop", same as "jump"
"hug", same as "kiss"
"i", same as "inventory"
"insert [other things] in/into [something]" - Inserting it into
"inv", same as "inventory"
"inventory" - Taking inventory
"jump" - Jumping
"kill", same as "attack"
"kiss [someone]" - Kissing
"l", same as "look"
"leave", same as "exit"
"light", same as "burn"
"listen" - Listening to
"listen to [something]" - Listening to
"lock [something] with [something preferably held]" - Locking it with
"long" - Preferring unabbreviated room descriptions
"look" - Looking
"look [something]" - Examining
"look at [something]" - Examining
"look inside/in/into/through [something]" - Searching
"look under [something]" - Looking under
"look up [text] in [something]" - Consulting it about (reversed)
"move", same as "push"
"murder", same as "attack"
"nap", same as "sleep"
"no" - Saying no
"offer", same as "give"
"open [something]" - Opening
"open [something] with [something preferably held]" - Unlocking it with
"out", same as "exit"
"pay", same as "give"
"pick up [things]" - Taking
"pick [things] up" - Taking
"polish", same as "rub"
"present", same as "show"
"press", same as "push"
"pronouns" - Requesting the pronoun meanings
"prune", same as "cut"
"pull [something]" - Pulling
"punch", same as "attack"
"purchase", same as "buy"
"push [something]" - Pushing
"push [something] [direction]" - Pushing it to
"push [something] to [direction]" - Pushing it to
"put on [something preferably held]" - Wearing
"put [something preferably held] on" - Wearing
"put down [things preferably held]" - Dropping
"put [things preferably held] down" - Dropping
"put [other things] in/inside/into [something]" - Inserting it into
"put [other things] on/onto [something]" - Putting it on
"q" - Quitting the game
"quit" - Quitting the game
"read [something]" - Examining
"read about [text] in [something]" - Consulting it about (reversed)
"read [text] in [something]" - Consulting it about (reversed)
"relations", a testing command not available in the final game
"remove [something preferably held]" - Taking off
"remove [things inside] from [something]" - Removing it from
"restart" - Restarting the game
"restore" - Restoring the game
"rotate", same as "turn"
"rub [something]" - Rubbing
"run", same as "go"
"save" - Saving the game
"say", same as "answer"
"scale", same as "climb"
"score" - Requesting the score
"screw", same as "turn"
"script" - Switching the story transcript on
"script on" - Switching the story transcript on
"script off" - Switching the story transcript off
"scrub", same as "rub"
"search [something]" - Searching
"set [something] to [text]" - Setting it to
"shed [something preferably held]" - Taking off
"shift", same as "push"
"shine", same as "rub"
"shout", same as "answer"
"show [someone] [something preferably held]" - Showing it to (reversed)
"show [something preferably held] to [someone]" - Showing it to
"shut", same as "close"
"sing" - Singing
"sip", same as "drink"
"sit on/in/inside [something]" - Entering
"sit on top of [something]" - Entering
"skip", same as "jump"
"sleep" - Sleeping
"slice", same as "cut"
"smash", same as "attack"
"smell" - Smelling
"smell [something]" - Smelling
"sniff", same as "smell"
"sorry" - Saying sorry
"speak", same as "answer"
"squash", same as "squeeze"
"squeeze [something]" - Squeezing
"stand" - Exiting
"stand up" - Exiting
"stand on [something]" - Entering
"swallow", same as "drink"
"sweep", same as "rub"
"swing [something]" - Swinging
"swing on [something]" - Swinging
"switch [something switched on]" - Switching off
"switch [something]" - Switching on
"switch on [something]" - Switching on
"switch [something] on" - Switching on
"switch [something] off" - Switching off
"switch off [something]" - Switching off
"take inventory" - Taking inventory
"take [things]" - Taking
"take off [something]" - Taking off
"take [something] off" - Taking off
"take [things inside] from [something]" - Removing it from
"take [things inside] off [something]" - Removing it from
"taste [something]" - Tasting
"tell [someone] about [text]" - Telling it about
"test", a testing command not available in the final game
"think" - Thinking
"throw", same as "drop"
"thump", same as "attack"
"tie [something] to [something]" - Tying it to
"torture", same as "attack"
"touch [something]" - Touching
"turn [something]" - Turning
"turn [something] on" - Switching on
"turn on [something]" - Switching on
"turn [something] off" - Switching off
"turn off [something]" - Switching off
"twist", same as "turn"
"uncover", same as "open"
"unlock [something] with [something preferably held]" - Unlocking it with
"unscrew", same as "turn"
"unwrap", same as "open"
"verify" - Verifying the story file
"version" - Requesting the story file version
"wait" - Waiting
"wake" - Waking up
"wake up" - Waking up
"wake [someone]" - Waking
"wake [someone] up" - Waking
"wake up [someone]" - Waking
"walk", same as "go"
"watch", same as "examine"
"wave" - Waving hands
"wave [something]" - Waving
"wear [something preferably held]" - Wearing
"wipe", same as "rub"
"wreck", same as "attack"
"x", same as "examine"
"y", same as "yes"
"yes" - Saying yes
"z", same as "wait"
The game shell will be the primary interface for the users in a given game world. While this work will provide the home for the complete command set for in-game usage, it will be sparse initially. Cues should be taken from Inform 7, TADS 3, and PennMUSH.
Natural language processing of user input has been added to the language project; user input may be parsed using that library. The two keys in those results that will be most useful are
:ast
and:tokens
. With this data: