Open TehPeGaSuS opened 7 years ago
I made an implementation here: https://github.com/TingPing/irc-client/commit/deb27ea7c32afad5b88ac477166f65d5ded0dccc
The only thing that maps poorly to HexChat is how a single "network" in HexChat is made up of multiple servers. I'm not sure the best way to deal with that.
UnrealIRCd uses this: https://www.unrealircd.org/docs/Configuration#Allow_block and numeric 010 as RPL_REDIR as it can been seen here: https://github.com/unrealircd/unrealircd/blob/unreal40/src/s_err.c#L38 Not sure if this helps in anything (at least it can help HexChat to work flawlessly with UnrealIRCd maybe?)
Would be great if HexChat upon receiving that numeric initiate by itself the connection over SSL. Not sure if that's even feasible.
I would like to focus on STS since it will be standardized across multiple servers.
Sure that's the best option. Not sure yet how will HexChat handle with server/port redirection. I can try it later on and give some feedback.
Has there been any more work on implementing STS in Hexchat?
Hello. Hope that this isn't a duplicate issue. I've searched but didn't found anything like this. UnrealIRCd now support draft/sts as it can be seen here: https://github.com/unrealircd/unrealircd/commit/84776eeeb2a8d703e67859bf210e9919d15ba71c Hope this can help to enhance HexChat. It's a good implementation to force users to connect always over SSL, since nowadays there's no excuse to not use encryption on our communications. Cheers. Exterminador