hexstr / UnityFPSUnlocker

为unity-il2cpp提供在手机上设置FPS的模块
MIT License
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关于FGOAssetsModifyTool的使用 出现了如下的报错(因为隔壁貌似咩办法提问了,我就写在这边了) #24

Closed Thunderltx closed 2 years ago

Thunderltx commented 2 years ago

实际环境: clone 最新的FGOAssetsModifyTool 日服资源包 VS2022 .NET6.0 实际情况: 输入【2】进行解密后,报错 报错内容如下: Decrypt: E:\FGOAssetsModifyTool-master\FGOAssetsModifyTool\bin\Debug\net6.0\Android\2135f3a7de76270de48534275de11f431094237b.bin pad block corrupted at Org.BouncyCastle.Crypto.Paddings.Pkcs7Padding.PadCount(Byte[] input) at Org.BouncyCastle.Crypto.Paddings.PaddedBufferedBlockCipher.DoFinal(Byte[] output, Int32 outOff) at FGOAssetsModifyTool.CatAndMouseGame.MouseHomeMain(Byte[] data, Byte[] home, Byte[] info, Boolean isCompress) in E:\FGOAssetsModifyTool-master\FGOAssetsModifyTool\CatAndMouseGame.cs:line 304 MouseHomeMain failed Value cannot be null. (Parameter 'bytes') at System.IO.File.WriteAllBytes(String path, Byte[] bytes) at FGOAssetsModifyTool.Program.DisplayMenuAsync() in E:\FGOAssetsModifyTool-master\FGOAssetsModifyTool\Program.cs:line 63

貌似自从日服这次新活动开始,就没办法正常使用FGOAssetsModifyTool 对资源进行解密了 不知道作者肯否能答疑解惑

hexstr commented 2 years ago

我没测试,多半是我把代码写错了,用我发布的[Release(https://github.com/hexstr/FGOAssetsModifyTool/releases)
看来不是代码问题

hexstr commented 2 years ago

不管了懒得分析,我把repo打开看看有没有人贡献代码