Currently, tiles have each bounding box edge flagged if they are internal, but no such check is done for the vectors that the actual polygon comprises of.
This would be useful for restricting testable edges when raycasting, especially with ray bouncing.
Currently, tiles have each bounding box edge flagged if they are internal, but no such check is done for the vectors that the actual polygon comprises of.
This would be useful for restricting testable edges when raycasting, especially with ray bouncing.