Was it so easy to create a 2D or even 3D bevy game using a single template..? LimitPush is a bevy template which is focused on cross-platform support and performance
That have been a lot of work, actually, but some features/bug-fixes are missing to merge with the main branch...
Why is the unexistent UI conflicting with the virtual joystick for mobile & wasm builds?
That have been a lot of work, actually, but some features/bug-fixes are missing to merge with the main branch... Why is the unexistent UI conflicting with the virtual joystick for mobile & wasm builds?